Wwe Smackdown Vs — Raw 2k14 !!top!!

In early 2013, Take-Two Interactive (parent company of 2K Sports) acquired the publishing rights. They kept Yuke’s on as the developer and brought in Visual Concepts to assist. Because the foundation of the game was already built on THQ's historical engine, WWE 2K14 became a perfect hybrid: it featured the polished, community-driven publishing power of 2K, but retained the fast-paced, feature-rich soul of the classic SmackDown vs. Raw era. Key Features That Defined WWE 2K14

: While official servers have long since closed, the game was famous for its "Create-a-Finisher" and deep "Create-a-Superstar" tools, allowing players to build massive rosters of wrestlers from other promotions. Are you looking to revisit this classic on a specific console, or are you trying to find a modern alternative with similar gameplay? WWE 2K14 user reviews - Metacritic wwe smackdown vs raw 2k14

Looking back, the roster for 2K14 is a strange, beautiful anomaly. You had the "Reality Era" rising stars (The Shield, Fandango) rubbing shoulders with Legends (Macho Man, Ultimate Warrior) and the "Attitude Era" cast. But the crown jewel was as a pre-order bonus. In early 2013, Take-Two Interactive (parent company of

Investigate how 2K14 used historical curation to define its identity. Raw era

A necessary addition to your retro collection. It is the wrestling game for the PS3/360 generation.

The was equally robust. The "Create-a-Wrestler" (CAW) mode featured a sophisticated "Paint Tool," allowing players to design any logo they wanted and apply it to their custom superstar's attire, leading to incredibly detailed community creations that extended the game's life for years. "Create-an-Arena" and "Create-a-Championship" returned, giving players the tools to fully customize the look and feel of their virtual WWE.

This mode takes you on a chronological journey through every WrestleMania from the original in 1985 to WrestleMania 29 in 2013. You'll step into the boots of wrestling legends like , and countless others. Each match comes with optional "WrestleMania Moments" objectives that recreate famous sequences exactly as they happened—like body-slamming André the Giant as Hogan at WM III, or making Stone Cold pass out in Bret Hart's Sharpshooter at WM 13.