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Each SP generally represents 500 to 1,000 infantrymen, 400 to 500 cavalrymen, or 6 to 8 artillery pieces.
The rules, designed by Frank Chadwick and Greg Novak, provide a high-level command experience for black powder era battles from 1700 to 1890. The game emphasizes the role of army commanders, focusing on large formations rather than individual battalions. Official Resources and PDF Versions volley and bayonet rules pdf version
: For players with limited space, a 2/3rds scale guide for smaller tables is available via Wargame Campaign . Core Mechanics Overview
(Wargame Rules for Large Battles) revolutionized historical tabletop gaming by shifting the focus from individual battalions to grand tactical command. Designed by Frank Chadwick and Greg Novak, this system allows players to command entire armies and fight massive Napoleonic, American Civil War, and 18th-to-19th-century battles in a single evening. This public link is valid for 7 days
When searching for Volley & Bayonet rules, you will encounter two primary versions. First Edition (1994) Volley & Bayonet: Road to Glory (2008) GDW (Game Designers' Workshop) ODGW (Old Dominion Game Works) Focus Core rules covering 1700–1890. Refined mechanics, better layouts, expanded data. Acreage Rules Standard fixed stand sizes.
V&B relies on reference charts for combat modifiers and morale. A PDF allows you to print clean, individual copies of the reference pages for everyone at the gaming table. Can’t copy the link right now
The rules are famous for being scale-independent. The game uses standard base sizes (e.g., 3" x 3" for infantry brigades, 3" x 1.5" for regiments), but you can mount any number of figures on them, from 2mm to 28mm or even larger. You can even use sabot bases to fit your existing miniature collection onto the required base sizes.
Includes both firing (musketry/artillery) and melee simultaneously. Most units hit on a die roll of 6.