Pulldownit Maya [ 2024-2026 ]
. It is widely used in major film and game productions, such as God of War Ragnarök The Last of Us
| Tool | Platform | Model | Key Feature / Approach | | ------------- | ------------ | ------------- | ------------------------------------- | | | Maya | Commercial | Specialized for pre-fracturing in Maya | | FractureFX | Maya | Commercial | Dedicated destruction plugin | | RayFire | 3ds Max | Commercial | Renowned for destruction in 3ds Max | | Houdini | Houdini/Maya | Commercial | Node-based destruction workflows | | Blender | Any (Linux) | Open Source | Destruction through physics & modifiers| pulldownit maya
Thinkinetic offers its software exclusively through a subscription licensing model, available in both node-locked (tied to a single machine) and floating (shared across a network) options. The pricing for a single-year license is approximately €290 for a node-locked version or €360 for a floating license, with bundles for both Maya and 3ds Max also available. Licensed users receive free upgrades from one version to the next (e.g., from v6.0 to v6.5). A free demo version with limited functionality is also available for hands-on evaluation before committing to a full purchase. Licensed users receive free upgrades from one version
Allows objects to break progressively upon impact rather than shattering all at once. The foundational features of version 6
The foundational features of version 6.0 prepared the way for this advanced workflow. The allows for interactive shattering of the inner borders of existing fragments, enabling users to chip away at geometry in real-time. This tool, which was a major feature of the 6.0 release, is non-destructive, meaning operations can be undone or the original pattern can be recovered. Beyond this, version 6.0 brought major performance enhancements, with instanced rigid bodies simulating up to 30% faster, and improvements to the overall speed and stability of the solver.
: Select your object and use the Shatter It window. You can choose the number of fragments and the style (e.g., Uniform, Radial, or Wood Splinters).
High polygon count or incorrect chunk size. Fix:
