Aescripts Character Tool V1.0.6 For After Effec... Jun 2026

Character Tool simplifies inverse kinematics (IK) setups. It allows animators to create limbs that bend naturally toward a controller without requiring complex expression writing. Additionally, it offers auto-orientation features, ensuring that heads, hands, or props rotate correctly relative to the body, creating a convincing range of motion.

Create your character limbs using the Pen Tool or import them from Illustrator.

// Generated by Character Tool v1.0.6 master = thisComp.layer("Torso"); offset = [120, -45]; // Original distance in pixels delayFrames = 2; AEScripts Character Tool v1.0.6 for After Effec...

Setting up anchor points, parenting chains, and null controllers manually can take hours. The extension automates these structural tasks:

// Built-in lag function function delayedValue(t) return master.transform.position.valueAtTime(time - t); Character Tool simplifies inverse kinematics (IK) setups

Copy an animation from a left limb and mirror it perfectly to the right limb.

The tool is organized into three primary tabs: . Each tab focuses on a specific aspect of the character animation process, allowing you to efficiently manage everything from building the initial rig to adding those polished, professional touches that make your characters come alive. Create your character limbs using the Pen Tool

Open the Character Tool panel. Go to the tab, select your character's proportions, and click Create Limb . The script automatically generates a shape layer limb complete with upper, lower, and foot segments. Step 2: Set Up the Rig

(~$45–$55) Worth it if you rig characters weekly. For a single project, maybe not.

When working with scaled characters, stroke widths can become distorted. Select all character layers and use the Unify Stroke button in Character Tool to instantly match everything to a clean 4px or 8px baseline.